To create a 3D model from a bitmap image it is better to use classic Blender, because BlenderCam modifies the user interface. How to create a 3D model from a bitmap image in Blender The readySTL 3D model should be imported in BlenderCAM, when prepare g-code for milling as it is described in the article " Usage of 3D printer SkyOne as a 3D milling machine".īut if more flexible adjustments are necessary, it is possible to create a 3D model from a bitmap image by usage of Blender software. In the section "image" should be uploaded the source bitmap image file, in the section "Settings" it is possible to set some adjustments, in the section "model" - to see and download the ready 3D model. This service lets convert an image into a 3D model (STL format). But such ready services offer minimum adjustability of an output file. If you want 1 unit to be 1mm, set Scale on STL export to 0.1 and Scene Scale to 0. The most simple way - to use one of online resources for convertation of bitmap image into 3D model or ready g-code. 1 Blender unit equals 1m, but STL seems to assume 1 unit as 1cm. In such a way it is possible to prepare g-code for milling using a bitmap image. The minimum depth of milling is determined by white color, the maximum depth by black color. Light color parts of a bitmap lay over than dark parts. This method is based on a color map of the bitmap, which is converted into a heightmap for milling. How to create in Blender a 3D model for milling based on a bitmap image.ģD milling can be done based on a bitmap image instead of a ready 3D model.
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